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Raysupreme 3d tutorial
Raysupreme 3d tutorial










raysupreme 3d tutorial

Next, click on the UV Paint button at the right side of the interface in the browser menu. This allows us to use UV paint to make the UV coordinates unique for each object. I've hidden the rest of the chair, so we just have the seat and one leg.įirst step, Make each part Editable by clicking on the "Make Editable" icon at the right side of the screen. We will alter the location of the individual cubes' maps, then combine the two parts together where they will use the a single map, as the engine would like. The stock way a cube is mapped is always the same, so by default the six faces of the cube take up the same region of space in the map. Since you want to map more than one thing with a single image, we will make them occupy the same UV space, but each with their own regions. So it's a coordinate system that runs from zero to 1 along the two axes. The U direction is right to left and the V direction is up and down. The upper left hand corner is zero, the lower right hand corner is 1. It's a square region the computer uses to "map" textures onto our 3D objects. You could use the same map for the seat and the back, but if you want to make a unique map for the back you can add it as another step. I have a simple chair, it's really 6 cubes scaled to different sizes.įor the sake of a simple exercise, I'll use two parts, the leg and the seat. You're working with UV painting already so I think you'll eat this right up.

raysupreme 3d tutorial raysupreme 3d tutorial

Don't mind if I over explain things, I don't know where your entry point is so I'm gonna go basic.












Raysupreme 3d tutorial